![]() Throughout the rest of the guide, I'll end up explaining what most of them do. If you dont have one, simply create a txt file and rename it autoexec.cfg. If you wish to simply copy my settings, feel free to. Texture filtering is easy to disable: Go to your Half-Life/valve directory. This is my recommended userconfig for Half-Life. (Make sure you replace the "txt" extension with the "cfg" extension.)Īny commands you put in here will be executed when the game starts up, or when you apply settings in the options menu. If it does not exist, create it by making a new text file and renaming it to " userconfig.cfg"! It will still look dated (at least for today’s standards). You should now have the Steam "Half-Life" folder open in your file explorer. As such, you should temper your expectations as this mod will only improve the game’s textures.Go to the "Local Files" tab and select "Browse".Find Half-Life in your Steam Library game list.Start with changing the textures, hlmv or jeds hlmv let you import & export the textures. Just watch Blender tutorials on how to mould a shape, pretty sure there are plenty of those. ![]() How does one do such a thing? I'm so glad you asked!įirstly: we will access / create our config file! You just need to model your weapon and animations and such and convert it do a. (Many commands don't archive automatically when entered through the console.) 4/24/22 - Updated the recommended FOV to 107 (previously was 120)Īny changes you make to settings via commands should be saved in a configuration file to ensure these settings are applied each time the game starts up.I have also attempted to keep this guide free of anything that could be considered a spoiler, for people on their first play-through.Īny console commands provided here can be saved with either method shown below! The exception being launch parameters, which must be put in your game's launch options. This guide may be labeled as a Half-Life guide but, many of the settings here will apply to multiple or even all games running on the GoldSrc engine (such as Counter-Strike, Team Fortress: Classic, and the almighty Ricochet). This guide will inform you of the options you have at your disposal! While Valve has done a pretty good job of keeping their classic titles up-to-date for modern machines, it's become obvious to me over my time as a Half-Life enthusiast that some of the settings these games ship with are sub-optimal. Lets see what it looks like in Half-Life 2: Episode 2. Known Bugs : None Additional Credits to : Sierra and Valve for making Half-Life, ID software that made the creation of Half-Life possible, and Id Software for creating doom in the first place. The texture wont animate in the editor, but it will in-game. Build Time : Time to get textures was about 1 hour Editor(s) used : Worldcraft 'editor for big 3D games' to extract textures into windows paint. Load up the Hammer Editor and you should find your texture under the folder youve saved it in. As shown above, Ill be using Half-Life 2: Episode 2. I'll update it soon to reflect the changes. Save the text file and move it to what game you want to use it with. NOTE: This guide has not been updated for the 25th anniversary! Some of the problems described here have been fixed.
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